Not sure if I mentioned it before, but the handle was the most difficult part to this project. I had to redo it twice because it continuously tried to become wobbly on me and so I kept having to change the pivot point of the model. Also, there were ridges on inside and outside of the handle, plus changes in thickness at various points. The rear view in these screenshots displays these qualities really well, as well as the fact I originally built the handle at an angle mistakingly. It was a painful mistake to fix using edges and vertices and probably the worst part of the model to recreate.
Additionally, the unevenness of lip was difficult. However, this feature wasn't difficult technically, but instead visually difficult because it never looked right besides in the pre-made camera views. It also was challenging to make sure the edges were at the right height and placement to give the wobbly illusion despite that the top view makes it obvious that the design is actually pretty perfect and symmetrical.
Comments
Post a Comment