Skip to main content

Teacup Update 2




Not sure if I mentioned it before, but the handle was the most difficult part to this project. I had to redo it twice because it continuously tried to become wobbly on me and so I kept having to change the pivot point of the model. Also, there were ridges on inside and outside of the handle, plus changes  in thickness at various points. The rear view in these screenshots displays these qualities really well, as well as the fact I originally built the handle at an angle mistakingly. It was a painful mistake to fix using edges and vertices and probably the worst part of the model to recreate.
Additionally, the unevenness of lip was difficult. However, this feature wasn't difficult technically, but instead visually difficult because it never looked right besides in the pre-made camera views. It also was challenging to make sure the edges were at the right height and placement to give the wobbly illusion despite that the top view makes it obvious that the design is actually pretty perfect and symmetrical.

Comments

Popular posts from this blog

Project 3; Artist Research

Artist:  Camille Utterback Website:  http://camilleutterback.com/category/projects/ Entangled, http://camilleutterback.com/projects/entangled I love all of the work by Camille Utterback. I'm really glad she was pointed out to me, her style and principles are basically what I desire to grow my art into. I love how interactive she makes her art and the captivating colors she uses in everything. It's so abstract, which normally I would shy away from, but the fact that it changes based on the level of interactivity with the audience. I find it really fun and is a good way to pull the audience in to think about the theme Utterback is trying to portray.  While its really difficult to pick a single work I love the most, my favorite is probably Entangled (2015). Basically is is a two sides structure with projections and shadows of colors. Based on the movements of participants on either side, the art moves and changes. This is really similar to her e...

Fusion 360 and Meshmixer Assignment

With Fusion 360 Getting Fusion 360 to work wasn't too difficult. Especially with the video, I managed to create the shape I had in mind. However, Meshmixer didn't like my shape. At all. The software crashed every time the pattern was put into duel edges, and every other setting didn't get the pattern but looked like the model was exploding. Not super sure what was happening, but at least I got Fusion to behave. With Meshmixer

Project 3; Progress Post 2

I decided to use Fusion 360 to create my model. Because I used so many primary shapes, Fusion is the easiest to manipulate in order to make the cuts and build the structure I'm looking for.  I started with making the the main house, then went to town creating the holes. After the holes, I switched my focus to the base, during which I learned how to use a ramping tool that worked pretty perfectly. Lastly I did the words, using a word collage as guidance.  I like where it was going, but the words really weighed dow the program and ultimately had to call it quits before I put all the words on. Further, one wall did not receive any word treatment. It sucks but I accepted it. I'm really happy with how the rest of the model went.